23-07-21 Sooner than expected another update! As work continues on different areas of the game, a few rather large additions and decisions were made.
As stated before nothing is completely set in stone, but for now the game is going to take place inside a book, the Book of Journeys. Each run-through will be its own story. Going through levels is basically flipping pages in the book, writing new chapters as you play.

To convey this idea of a game inside a book, graphics have been added as you will see in the video below.

Development changes
Disclaimer: everything stated below is susceptible to changes in the future.

  • New character ability: healing
    • Healing ability: every turn the character will heal all allies for a small amount of hitpoints
      • Mana has not yet been fully implemented, but will be used for healing. When the healer is out of mana, they will switch to their regular attack.
  • Speech bubbles
    • Upon entering the screen, one of the player’s characters will say something. This can be a battlecry, something witty or perhaps a quote referring to other media.
  • Character UI elements tweaked
  • Overall theme (buttons styles, fonts, etc.) has been updated

Speech bubbles
Speech bubbles seemed like a cool way to add flavour. Many of these might end up being well-known quotes from movies, series or even memes. However, there is some legal stuff associated with that, which needs to be addressed first.

More variations and outcomes
With the addition of healing and flanking (=attacking enemies at the back), battles have become a lot less predictable and the amount of outcomes has increased immensely. Though healing prevents one of your characters from attacking, the added survivability will turnaround many situations in your favour.

Upcoming changes

  • Thorns ability
  • Character creation / random enemy party creation
  • Overarching game shell
    • The idea of the game taking place inside a book will be fleshed out more.
  • Mana
    • Certain skills will use a character’s mana
    • Amount of mana will be shown below the character
    • Mana regenerates after battle
  • Sounds
    • Combat sounds on hit, death, pre-attack ,etc.
    • Button sounds
  • More speech bubble events
    • Speech bubbles will be randomly shown on attack, hit, death, etc.
  • Profiles
    • Used for saving the game state and settings